Deadlock Patch Notes

NEW PATCH RELEASED: 05-19-2025 Update

Date Published: May 20, 2025Topic: ChangelogOfficial Deadlock Changelog

Read the latest Deadlock patch notes.

[ General ]

- Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)

- Distance allowed to shoot Shrines increased by 7m

- Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min)

- 2 hero soul split ratio increased from 60% to 65%

- Walker HP increased by 10%

- Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes

- Objectives Spirit Resistance reduced from 50% to 40%

- The soul orb securer's advantage over denier has been reduced.

- Add a flash to the start of the soul orb claimability window

[ Map ]

- Moved outer lane Base Guardians down to the lower landing.

- Added interior connection from lower landing to the ropes.

- Flattened the shape of the outer lane base bridges.

[ Heroes ]

- Abrams: Move Speed reduced from 6.8 to 6.5

- Dynamo: Rejuvenating Aurora T3 reduced from 3% to 2.5%

- Kelvin: Stamina Cooldown increased from 5s to 6s

- Lady Geist: Health per boon reduced from 86 to 82

- Lady Geist: Essence Bomb self damage spirit scaling increased from 1.3 to 1.6

- Lady Geist: Life Drain cast range reduced from 20m to 18m

- McGinnis: Medicinal Specter T3 reduced from 3.5% to 3%

- Shiv: Move Speed reduced from 7 to 6.8

- Shiv: Health per boon reduced from 81 to 77

- Shiv: Base gun damage reduced from 4.95 to 4.6

- Vyper: Health per boon reduced from 64 to 53

- Vyper: Now has -20% Crit Bonus Scale (like Kelvin)

- Vyper: Bullet damage growth reduced from 0.33 to 0.28

- Warden: Last Stand T2 reduced from +70 DPS to +60

- Warden: Last Stand spirit power scaling increased from 1.3 to 1.4

- Wraith: Health per boon reduced from 65 to 57

- Wraith: Full Auto T2 spirit damage per bullet reduced from 5 to 4

- Yamato: Crimson Slash T2 heal reduced from 8% to 6%

[ Weapon Items ]

- Close Quarters: Melee Resistance increased from 15% to 20%

- Extended Magazine: Max Ammo increased from 25% to 30%

- Headshot Booster: Cooldown increased from 6s to 8s

- Monster Rounds: Out of Combat regen reduced from 1.5 to 1

- Restorative Shot: Weapon Damage increased from 6% to 8%

- Restorative Shot: Cooldown reduced from 7s to 6s

- Active Reload: No longer goes on cooldown when it doesn't trigger

- Active Reload: Now grants +1 Move Speed during the active

- Backstabber: Now only triggers when hitting an enemy within 25m

- Fleetfoot: Cooldown reduced from 11s to 10s

- Intensifying Magazine: Weapon Damage increased from 40% to 45%

- Long Range: Weapon Damage increased from 35% to 40%

- Melee Charge: Bonus Heavy Damage reduced from 30% to 25%

- Slowing Bullets: Dash distance slow reduced from -25% to -20%

- Titanic Magazine: Weapon Damage reduced from 15% to 12%

- Weakening Headshot: Health bonus increased from +50 to +75

- Alchemical Fire: Spirit power scaling increased from 0.056 to 0.07

- Berserker: Bullet Resistance reduced from 18% to 16%

- Burst Fire: Now grants +10% Fire Rate

- Burst Fire: Active Fire Rate reduced from +45% to +35%

- Burst Fire: Cooldown reduced from 8s to 7s

- Burst Fire: Duration reduced from 4s to 3.5s

- Cultist Sacrifice: Buff no longer expires on death

- Cultist Sacrifice: Buff duration reduced from 180s to 170s

- Cultist Sacrifice: Bonus health reduced from 300 to 275

- Escalating Resilience: Bonus health increased from +100 to +125

- Escalating Resilience: Stack duration increased from 20s to 24s

- Express Shot: Weapon Damage reduced from +150% to +125%

- Headhunter: Cooldown increased from 6s to 8s

- Headhunter: Weapon Damage reduced from +8% to +5%

- Hollow Point: Bullet Resistance Reduction increased from -10% to -12%

- Hunter's Aura: Bullet Resistance Reduction increased from -7% to -8%

- Point Blank: Melee Resistance increased from +25% to +30%

- Sharpshooter: Weapon Fall-off Range increased from +18% to +20%

- Spirit Rend: Debuff duration reduced from 8s to 7s

- Tesla Bullets: Damage reduced from 45 to 40

- Toxic Bullets: Bleed reduced from 2.6% to 2.5%

- Armor Piercing Rounds: Chance reduced from 65% to 60%

- Capacitor: Active damage reduced from 200 to 100

- Capacitor: Damage reduced from 45 to 40

- Crushing Fists: Bonus Heavy Damage reduced from 30% to 25%

- Crushing Fists: Melee damage reduced from 25% to 20%

- Frenzy: Bullet Resistance bonuses changed to Spirit Resistance

- Glass Cannon: Fire Rate per stack increased from +7% to +8%

- Lucky Shot: Chance increased from 20% to 25%

- Shadow Weave: Cooldown reduced from 48s to 40s

- Spiritual Overflow: Fire Rate reduced from +40% to +30%

- Spiritual Overflow: Active now also grants +20% Ability Duration

[ Vitality Items ]

- Enduring Speed: Now upgrades from Sprint Boots

- Enduring Speed: Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)

- Enduring Speed: Slow Resistance reduced from 50% to 30%

- Enduring Speed: No longer grants +75 Bonus Health

- Enduring Speed: Now grants +2 Out of Combat Regen

- Bullet Lifesteal: Bonus Health increased from +70 to +90

- Debuff Reducer: Bonus Health reduced from +75 to +50

- Enchanter's Emblem: Out of Combat Regen reduced from +3 to +2

- Guardian Ward: Bonus Range increased from +8% to +10%

- Healing Booster: Healing Effectiveness reduced from +25% to +20%

- Healing Nova: Heal reduced from 300 to 260

- Healing Nova: Spirit power scaling increased from 0.93 to 1.3

- Reactive Barrier: Now grants +5% Spirit Resistance

- Restorative Locket: Charge up range reduced from 35m to 30m

- Restorative Locket: Heal spirit scaling reduced from 0.23 to 0.17

- Return Fire: Cooldown reduced from 30s to 25s

- Spirit Shielding: Now grants +1 Move Speed after the shield triggers

- Weapon Shielding: Now grants +1 Move Speed after the shield triggers

- Bullet Resilience: Low HP trigger increased from +30% to +35%

- Debuff Remover: Move Speed buff duration reduced from 4s to 3s

- Fury Trance: Bonus health increased from +50 to +100

- Fury Trance: Active Bullet Resistance changed to Spirit Resistance

- Lifestrike: Heal reduced from 60% to 50%

- Majestic Leap: Cooldown reduced from 32s to 28s

- Majestic Leap: Barrier increased from 300 to 350

- Metal Skin: Dash Distance penalty reduced from 25% to 20%

- Rescue Beam: Heal reduced from 25% to 20%

- Spirit Resilience: Low HP trigger increased from +30% to +35%

- Stamina Mastery: Air Jump/Dash Distance increased from +25% to +30%

- Trophy Collector: Max Stacks increased from 14 to 16

- Veil Walker: Invis duration reduced from 7s to 6s

- Cheat Death: Duration increased from 4s to 4.5s

- Cheat Death: Cooldown reduced from 130s to 120s

- Healing Tempo: Healing Effectiveness reduced from +30% to +25%

- Infuser: Spirit Power reduced from +35 to +30

- Phantom Strike: Cooldown increased from 30s to 35s

- Plated Armor: On-Hit Prevention Percent reduced from 60% to 50%

- Siphon Bullets: No longer grants +10% Bullet Resistance

- Siphon Bullets: Now grants +12% Spirit Resistance

- Siphon Bullets: Cooldown reduced from 0.8s to 0.7s

- Spellbreaker: Cooldown reduced from 14s to 10s

[ Spirit Items ]

- Extra Charge: Charged Spirit Power increased from +5 to +7

- Mystic Burst: Chargeup time reduced from 14s to 12s

- Mystic Regeneration: No longer scales with Spirit Power

- Mystic Regeneration: Now upgrades to a new T3 Spirit Item, Radiant Regeneration

- Rusted Barrel: Fire Rate reduction increased from -30% to -35%

- Arcane Surge: Ability Range reduced from +20% to +15%

- Arcane Surge: Ability Duration reduced from +20% to +15%

- Bullet Resist Shredder: Duration increased from 6s to 8s

- Cold Front: Cooldown reduced from 30s to 24s

- Compress Cooldown: Imbued Cooldown Reduction increased from +18% to +22%

- Duration Extender: Imbued Ability Duration increased from +20% to +22%

- Quicksilver Reload: Chargeup time increased from 16s to 18s

- Decay: Damage reduced from 2.75% to 2.5%

- Decay: Cooldown increased from 24s to 30s

- Rapid Recharge: Charged Spirit Power increased from +10 to +16

- Silence Wave: Cooldown increased from 28s to 30s

- Silence Wave: Silence duration reduced from 4s to 3.75s

- Surge of Power: Spirit Power increased from 22 to 25

- Tankbuster: Damage reduced from 7% to 6%

- Tankbuster: Chargeup time increased from 8s to 12s

- Torment Pulse: Bonus Health increased from 110 to 125

- Radiant Regeneration: New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.

- Arctic Blast: Cooldown reduced from 30s to 24s

- Boundless Spirit: No longer heals and grants movement speed on ability cast.

- Boundless Spirit: Now grants +10% Spirit Power

- Boundless Spirit: Spirit Power reduced from 40 to 35

- Echo Shard: Cooldown reduced from 35s to 30s

- Escalating Exposure: Spirit Amp per Stack increased from 4% to 4.5%

- Escalating Exposure: Max Stacks reduced from 14 to 12

- Ethereal Shift: Cooldown reduced from 24s to 22s

- Focus Lens: Cooldown increased from 27s to 28s

- Mercurial Magnum: Chargeup time increased from 10s to 14s

- Scourge: Damage reduced from 3.5% to 3.25%

- Spirit Burn: Damage Threshold increased from 400 to 500

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