Deadlock Patch Notes

NEW PATCH RELEASED: 09-04-2025 Update

Date Published: September 4, 2025Topic: ChangelogOfficial Deadlock Changelog

Read the latest Deadlock patch notes.

- Rejuv only heals the person hitting the crystal

- Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds

- Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds

- Abrams: Infernal Resilience damage regenerated increased from 12% to 13%

- Bebop: Weapon Range growth per boon increased from 1.2 to 1.5

- Bebop: Bullet damage growth per boon increased from 0.13 to 0.14

- Bebop: Exploding Uppercut cooldown reduced from 21s to 19s

- Bebop: Exploding Uppercut T1 increased from -10.5s to -11s

- Bebop: Hyperbeam cooldown reduced from 120s to 105s

- Billy: Base health from 730 to 740

- Billy: Rising Ram cooldown decreased from 33s to 30s

- Calico: Gloom Bombs T3 increased from +2 Bombs to +3

- Calico: Leaping Slash melee damage scaling increased from 1.3 to 1.5

- Calico: Leaping Slash heal spirit scaling increased from 1.2 to 1.4

- Calico: Ava T3 increased from -15s Cooldown to -20s

- Calico: Ava T3 increased from +25 Health Regen to +35

- Calico: Return to Shadows cooldown reduced from 110s to 100s

- Doorman: Call Bell explosion damage reduced from 70 to 60

- Doorman: Call Bell explosion damage spirit scaling increased from 1.4 to 1.5

- Doorman: Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void.

- Drifter: Health gain per boon reduced from 41 to 39

- Drifter: Weapon falloff start distance reduced from 24m to 22m

- Drifter: Weapon damage gain per boon reduced from 0.55 to 0.52

- Drifter: Bloodscent T3 Bonus amp damage reduced from +11% to +10%

- Drifter: Rend now causes you to briefly float in the air during the cast time

- Grey Talon: Bullet damage growth based on Spirit Power increased from 0.07 to 0.08

- Grey Talon: Spirit Snare Curse duration increased from 2s to 2.25s

- Grey Talon: Spirit Snare T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"

- Grey Talon: Spirit Snare T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"

- Holliday: Base bullet damage reduced from 26 to 22

- Holliday: Bullet damage growth increased from 1.08 to 1.23

- Holliday: Powder Keg displacement duration reduced from 1s to 0.4s

- Holliday: Powder Keg damage reduced from 90 to 80

- Holliday: Powder Keg T2 damage reduced from 75 to 65

- Holliday: Powder Keg spirit scaling increased from 1.4 to 1.6

- Holliday: Powder Keg T3 charges reduced from +3 to +2

- Holliday: Powder Keg T3 now also increases displacement duration by 0.4s

- Infernus: Flame Dash DPS reduced from 33 to 30

- Infernus: Flame Dash T2 reduced from +37 DPS to +35

- Kelvin: Frost Grenade cooldown reduced from 22s to 20s

- Mina: Rake heal spirit scaling increased from 1 to 1.5

- Mina: Love Bites buildup now takes 1 less shot

- Mina: Love Bites on proc damage increased from 45 to 55

- Mina: Love Bites on proc damage spirit scaling increased from 1.5 to 1.7

- Mina: Nox Nostra cooldown reduced from 130s to 115s

- Mirage: Fire Scarabs T3 increased from +60 Max Health Steal to +70

- Mo & Krill: Combo cast range reduced from 5m to 4.75m

- Paige: Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6

- Paradox: Bullet damage growth reduced from 0.275 to 0.27

- Seven: Move speed reduced from 6.9 to 6.8

- Seven: Incoming crit resistance reduced from -35% to -25%

- Seven: Power Surge T3 spirit power scaling reduced from 0.34 to 0.3

- Seven: Storm Cloud DPS spirit scaling reduced from 0.65 to 0.6

- Seven: Storm Cloud initial radius reduced from 12m to 10m

- Shiv: Serrated Knives T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS

- Shiv: Slice and Dice T3 Max cd reduction from -6s to -8s

- Shiv: Bloodletting cooldown reduced from 25s to 20s

- Shiv: Bloodletting incoming damage deferred increased from 25% to 30%

- Shiv: Bloodletting T3 increased from +35% Damage Cleared to +45%

- Sinclair: Vexing Bolt radius reduced from 3.5 to 3.25

- Sinclair: Spectral Assistant base damage reduced from 18 to 15

- Sinclair: Spectral Assistant spirit scaling increased from 0.28 to 0.36

- Sinclair: Spectral Assistant T3 increased from +45% Fire Rate to +60%

- Sinclair: Rabbit Hex T3 increased from +5% Damage Amp to +7%

- Sinclair: Audience Participation cooldown reduced from 100s to 85s

- Sinclair: Audience Participation duration increased from 10s to 12s

- Victor: Health per boon reduced from 45 to 41

- Victor: Jumpstart recharge timer increased from 3s to 8s

- Victor: Aura of Suffering reduced from 9m to 8m

- Victor: Aura of Suffering cooldown increased from 1s to 2.5s

- Vindicta: Stake no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)

- Vindicta: Stake duration reduced from 2s to 1.75s

- Vindicta: Stake slow increased from 30% to 40%

- Vindicta: Flight duration increased from 12s to 13s

- Vindicta: Flight spirit damage increased from 9 to 10

- Vindicta: Flight T2 increased from +6s to +7s

- Vindicta: Flight T3 increased from +11 Spirit Damage to +14

- Vindicta: Crow Familiar debuff duration reduced from 6s to 4s

- Vindicta: Crow Familiar debuff duration spirit scaling reduced from 0.022 to 0.013

- Vindicta: Crow Familiar bleed per second increased from 2.15% to 2.7%

- Vindicta: Crow Familiar T2 reduced from -16s Cooldown to -12s

- Viscous: Alt Fire base damage reduced from 63 to 48

- Viscous: Alt Fire damage growth increased from 0.45 to 1.25

- Vyper: Falloff min range increased from 13m to 15m

- Vyper: Screwjab Dagger spirit scaling increased from 0.74 to 1.0

- Vyper: Screwjab dagger cooldown reduced from 10s to 9s

- Vyper: Screwjab Dagger T3 increased from +1s Slow Duration to +2s

- Vyper: Lethal Venom cooldown reduced from 26s to 20s

- Vyper: Petrifying Bola range increased from 6m to 8m

- Vyper: Petrifying Bola cooldown reduced from 110s to 90s

- Warden: Base Sprint speed reduced from 2.5 to 2

- Warden: Alchemical Flask T2 reduced from +45 to +40

- Warden: Last Stand spirit scaling reduced from 1.6 to 1.45

- Weakening Headshot: Bullet resistance reduction increased from -12% to -13%

- Weakening Headshot: Debuff duration increased from 10s to 12s

- Backstabber: Cooldown increased from 4s to 5s

- Backstabber: Damage per second reduced from 20 to 17

- Long Range: Now grants +4% Fall Off Range

- Sharpshooter: Sprint increased from 1 to 1.5

- Blood Tribute: Spirit Resistance increased from 8% to 10%

- Blood Tribute: Active move speed increased from 2 to 2.25

- Headhunter: Bonus Damage boon scaling increased from 3 to 4

- Shadow Weave: Invis Sprint speed increased from +2 to +5

- Capacitor: Now grants +8% Fire Rate

- Capacitor: Projectile speed increased by 20%

- Crippling Headshot: Debuff duration increased from 8s to 12s

- Ricochet: No longer targets zipline targets

- Spellslinger: Buff duration increased from 14 to 18

- Rebuttal: No longer grants +50% Melee Damage on successful parry

- Rebuttal: Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)

- Weapon Shielding: Damage requirement reduced from 200 to 175

- Return Fire: Bullet Resistance increased from 6% to 8%

- Restorative Locket: No longer scales with Spirit Power (0.17)

- Restorative Locket: Now scales with Boons (0.3)

- Guardian Ward: Cast range increased from 35m to 40m

- Divine Barrier: Cast range increased from 35m to 40m

- Veil Walker: Heal per boon increased from 3 to 4

- Veil Walker: Duration increased from 6s to 7s

- Healing Nova: Heal per boon increased from 4.4 to 6

- Healing Nova: Now grants +6% Ability Range

- Metal Skin: Duration increased from 4s to 5s

- Counterspell: Duration reduced from 1 to 0.9

- Trophy Collector: Out of Combat regen increased from 3.5 to 4

- Trophy Collector: Souls Per Minute increased from 23 to 25

- Cheat Death: Cooldown reduced from 100s to 90s

- Witchmail: Spirit Power bonus increased from 10 to 14

- Siphon Bullets: Max HP Steal reduced from 55 to 35

- Siphon Bullets: Max HP Steal now scales per Boon (0.8)

- Siphon Bullets: Duration reduced from 20s to 17s

- Inhibitor: Healing Reduction increased from -30% to -35%

- Inhibitor: Debuff duration increased from 4s to 5s

- Rusted Barrel: Cast range increased from 23m to 28m

- Rusted Barrel: Bullet Resistance reduction increased from -5% to -6%

- Bullet Resist Shredder: No longer grants +20% Melee Resistance

- Bullet Resist Shredder: Now grants +7% Bullet Resistance

- Cold Front: Damage reduced from 125 to 100

- Quicksilver Reload: Bonus damage reduced from 60 to 55

- Spirit Sap: Spirit Power Reduction increased from -18 to -24

- Silence Wave: Spirit Power Reduction increased from -18 to -24

- Silence Wave: Silence duration reduced from 3.75 to 3.25

- Silence Wave: Width increased by 10%

- Torment Pulse: Cooldown reduced from 1.5 to 1.4

- Decay: Cooldown reduced from 36 to 32

- Decay: Bleed Damage spirit scaling increased from 0.0038 to 0.0055

- Magic Carpet: Spirit Power increased from +10 to +14

- Magic Carpet: Speed increased from 6 to 7

- Focus Lens: Now deals damage whenever the debuff is removed rather than only on expire

- Escalating Exposure: Spirit Resistance reduced from 20% to 17%

- Spirit Burn: Ability Range reduced from 10% to 8%

- Spirit Burn: Proc damage reduced from 120 to 110

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